

Even normally malevolent gods do have goodly worshippers, who put positive slants on them - the key example of this is Bane. One thing more unique to this setting is that the alignment of specific deities doesn't affect worshippers so much.

#401: Merindaelion, Barony of the Emerald Blade: Details one part of the Nerath continent, fleshing out a unique realm of mixed humans and elves.#400: The Iron Wolf Barbarians: Details the Iron Wolf tribe of the forests & mountains of Western Selduria, a people who were once allied to Nerath.#399: The Seven Kings of Karkoth: Examination of the Karkothi Throneholds, a dark alliance of seven fractious city-states, a nation of pirates, reavers, raiders and black mages.#398: Sarthel, City of Silver: Details on the mercantile city-state of Sarthel, the largest and most prosperous city remaining in the heartland of Old Nerath.Harkenwold – Less a city, more clump of rural villages.Major trading town, so has a lot of every race passing through. The gods declared a truce which allows both safe passage to visit the memorials of their dead. Hammerfast – A city built on an old dwarven necropolis, where dwarves sought refuge from the orc hordes.Fallcrest – The old regional capital, sits next to a waterfall.
